Still hating that hedgehog after all these years.
I see gamers get EXTREMELY offended when critics from outside the “gaming world” assert that video games are not a form of art.
If I never watched a film before, and the film category was dominated by generally brainless action titles, with anything outside of that narrow scope often struggling to be taken seriously by those regarded as most passionate about movies, I probably wouldn’t be inclined to take film seriously either.
I wasted a whole bunch of time in Terminus Cave thinking that it was a tunnel which provided access to Couriway Town akin to Rock Tunnel or the Seafoam Islands in Pokémon Red and Blue.
Seriously Game Freak, if you just put a sign along the route that said:
Terminus Cave →
Couriway Town ↓
It would have saved me a lot of bother. Signs like this existed in games like Zelda: Link’s Awakening for the GameBoy and that game is over twenty years old!
The way Route 18 seems to lead players directly into Terminus Cave, being a Pokémon veteran and familiar with Game Freak’s map designs in earlier titles of the series, I naturally reasoned that I had to pass through Terminus Cave in order to reach the next town, but instead its a dead end that exists for exploration purposes that can’t actually be completed until after the main quest is over.
I was so convinced I was overlooking something in the cave that was preventing me from reaching the non existent other end that I ended up “cheating” by consulting an online strategy guide, and only then did I realize that traversing the cave had nothing to do with accessing the next town in the game and that Couriway is only a ten second’s walk south of the cave entrance.
Oh well. I’m just really surprised, GameFreak’s made a lot of uncharacteristically player-unfriendly design choices with Pokémon XY, from being unable to make a black player character in spite of having customizable skintones, to being unable to de-equip the skates in spite of them being a selectable inventory item, to the way you can accidentally revive or heal the wrong Pokémon in battle, or flat out waste items/turns due to the interface being changed in a obtuse manner.
Hopefully that stuff gets fixed for the Ruby/Sapphire remakes, because the things they DID get right with X and Y were massive, long overdue improvements to the series.
Here’s where my Wii U is now. I moved it to the left side of the dresser for reasons of maximizing the Game Pad range to neighboring rooms where the Wii U sometimes gets played from.
It’s also neat because now its right next to my 3DS’s charging cradle, so I’ve got both my 8th gen Nintendo systems in matching black right next to each other.
Also, guest appearance by a very special Pokémon Crystal cartridge that I will keep for the rest of my life.
E3 2014 “Mario Maker leak” - Photo Analysis
After spending entirely too much time analyzing the “leaked” photo and the alleged source photo it was altered from, here are my observations.
I really don’t understand why converting to 12 hour time isn’t part of the localization process of Nintendo games and systems to the US, at least as a simple OPTION.
The overwhelming majority of people here never use 24 hour time here unless forced to by devices that have no 12 hour option.
Sadly, I finished the Frost Cavern level in Pokemon Y. I’ll miss being able to use the Circle Pad to walk and run.
Just when you thought “Thank You Mario, But Our Princess is in Another Castle” was the most rage inducing thing you’ve ever seen in a video game…
…then comes Zemina’s “Super Boy 1”, an unauthorized Super Mario Bros. clone for the MSX.
I don’t know, but there’s just something deeply infuriating about this. The game is like, flipping you off and sticking its tongue out at you all at once.
Its not even congratulating you for your ATTEMPT to free the Princess.
There’s no Toad thanking you and urging you to continue, there’s just….. nothing.
That’s really incredible to me is that they somehow went though the effort to use two words that weren’t even in the original text of the screen they were copying.
GameFreak totally boned the interface by making it so that in battle, when you use the item, the menu system automatically highlights the last Pokémon you used an item on, rather than the Pokémon you’re currently battling with.
To my memory, no previous Pokémon game’s interface worked like this in battle.
To make the previous issue even worse, the game allows you to accidentally take useless actions in battle such as use a potion on a fainted Pokémon, when you actually intended to use that potion on your currently active Pokémon.
Yet, the game prevents you from using Pokédolls during Trainer battles, so its not like they weren’t thinking “hey lets save the player the trouble of taking useless actions and wasting items”, they just didn’t apply it consistently.
Between the above issues and the whole Roller Skates mess, I really didn’t expect GameFreak to suddenly be making such poor choices in designing their interfaces, since going back to their oldest game, Quinty/Mendel Palace GF always seemed to go out of their way to keep the player in mind.
Also, it may not be technically possible until the 3DS successor comes along, but they REALLY need to find ways to build their Global Link functions into the game itself. There’s no technical reason i can think of that I should have to access a PC and log in to an external website just to exchange the points I get from 3DS StreetPass tags into items.
I really hope GF fixes this stuff in the Hoenn remakes, because right now as much as I like the game itself, the missteps regarding the interface are enough to keep me from permanently moving all my pre-3DS Pokémon forward to the current generation.
I’m so lucky that this was my legit NES setup for about two years. Heck that antenna on top of the TV was without a doubt feeding broadcasted NES commercials into that TV back when I was watching cartoons when i was a little kid.
I just realized this was also the first TV I ever watched Star Wars on.
RIP little TV and CED movie disk player. Sure am lucky my NES and games weren’t there for Sandy.
Ten years ago today, Nintendo revealed Nintendo DS to the public at their E3 2004 media briefing, viewable HERE.
The first official image of the system appeared in the early morning of May 11th, on USA Today’s website, and for the first several hours was suspected on game boards to be a mock-up or a hoax image, until Nintendo confirmed the prototype design by bringing it out on stage.
A friend and I hunted down the spot where Legend of Zelda series producer Eiji Aonuma stood on South Street during a funny video he starred in for his appearance at Comic Con 2013 to promote The Legend of Zelda: A Link Between Worlds.
I knew the general location, but finding that exact spot would have been nearly impossible if it weren’t for a warn out sticker someone stuck on the railing there.
I suspect Aonuma and the cameraman used that sticker as an agreed to reference point to be sure that he was in frame when he stopped to pretend to take in the scenery.
The friend I was with was doubtful that we’d be able to find the spot, and since we didn’t make this trip till about four months after Nintendo filmed that video I knew it was more than possible that rain and snow wore down the sticker and that it wouldn’t be there anymore, but there it was!
Apparently there are actually people claiming Mario Kart 8’s screenshots are FMV cutscenes, or have been “photoshopped” to look better than the game will actually look.
I can’t believe people are so obsessed with the notion of Wii U having N64 quality graphics that anything resembling “good” graphics just HAS to be faked.
The Wii U is literally selling worse than the Dreamcast, what are you trying to prove at this point?